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CAPUA - Twine & Google Maps Prototype

Solo Development

MAIN INFO

Engine: Twine & Google Maps

Genre: Experimental, Adventure, Story-Rich, Puzzle, ARG, Open-World

Role: Solo Development

Release Status: Prototype

Outcome

A proof of concept for a story-rich, exploration-based experience, with potential to evolve into a 3D open-world narrative game with puzzles and cinematic elements.

Design Focus

  • Illusion of choice as a narrative mechanic

  • Real-world integration using Google Maps

  • Story-driven exploration with light puzzle elements

Research & Inspiration

  • Narrative design inspired by The Da Vinci Code (mixing fiction with real locations)

  • Exploration of non-game ideas (e.g. magic tricks, historical concepts)

  • Focus on how real spaces can enhance immersion and believability

Overview

A narrative-driven prototype built using Twine and Google Maps, exploring the illusion of choice through a mystery set in a real-world Italian city. 

Concept

Players take on the role of Clair, navigating Capua with no memory of the past 24 hours. As they explore, locations trigger visions from the 1700s, blending past and present into a layered narrative.

The core idea: choices feel meaningful, but outcomes are controlled.

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