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AONARACH

MAIN INFO

Engine: Unreal 5.6

Genre: Psychological Horror

Role:  Researcher, Narrative Designer, Sound Designer, Level Designer, Game Designer, Lighting

Release Status: Released on Itch.io

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Description

With the rise of a tide, you are left stranded in a secluded ominous lighthouse. Upon entering, you have to rely on a set of notes to make sense of the surreal occurrences that start to happen. However, you quickly question their purpose. 

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A Folkloric horror game, with inspiration from H.P Lovecraft´s techniques for construction of horror. Exploring moral ambiguity and an unique take in monochromatic art style. 

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Genre

First Person, Psychological Horror, Atmospheric, Indie, Single Player, Story-Rich

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Unique Selling Points

Blend of folklore and H.P Lovecraft´s construction of horror 
Unique take on monochromathic art style
Morally ambiguous narrative

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Design Pillars

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Story:

Morally ambiguous narrative & unreliable narrator through set of rules. With folklore references and lovecraftian horror style

Exploration:

Visual Storytelling and discovery of lore through item inspection and environmental design.

Atmospheric:

Horror elements built through atmospheric elements: sounds, lighting and colors. Rising tide adding to the impending doom atmosphere. (STRETCH GOAL - Animated in-game events)

Audience

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Psychological/Atmospheric Fans:

30 - 45 years old, 

Enjoy Intense atmosphere, atmospheric horror, Deep meaningful narratives, slow-burn tension and discomfort, mental manipulation and reflection.

Niche Horror Fans:

18-30 year olds,

Enjoy Cosmic and Lovecraftian Horror, folklore, originality, bold aesthetics, commonly strong narrative, short memorable experiences, replaying games to further understand the story, video game analysis media

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