
AONARACH
MAIN INFO
Engine: Unreal 5.6
Genre: Psychological Horror
Role: Researcher, Narrative Designer, Sound Designer, Level Designer, Game Designer, Lighting
Release Status: Released on Itch.io

Description
With the rise of a tide, you are left stranded in a secluded ominous lighthouse. Upon entering, you have to rely on a set of notes to make sense of the surreal occurrences that start to happen. However, you quickly question their purpose.
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A Folkloric horror game, with inspiration from H.P Lovecraft´s techniques for construction of horror. Exploring moral ambiguity and an unique take in monochromatic art style.

Genre
First Person, Psychological Horror, Atmospheric, Indie, Single Player, Story-Rich

Unique Selling Points
Blend of folklore and H.P Lovecraft´s construction of horror
Unique take on monochromathic art style
Morally ambiguous narrative





Design Pillars

Story:
Morally ambiguous narrative & unreliable narrator through set of rules. With folklore references and lovecraftian horror style
Exploration:
Visual Storytelling and discovery of lore through item inspection and environmental design.
Atmospheric:
Horror elements built through atmospheric elements: sounds, lighting and colors. Rising tide adding to the impending doom atmosphere. (STRETCH GOAL - Animated in-game events)
Audience


Psychological/Atmospheric Fans:
30 - 45 years old,
Enjoy Intense atmosphere, atmospheric horror, Deep meaningful narratives, slow-burn tension and discomfort, mental manipulation and reflection.
Niche Horror Fans:
18-30 year olds,
Enjoy Cosmic and Lovecraftian Horror, folklore, originality, bold aesthetics, commonly strong narrative, short memorable experiences, replaying games to further understand the story, video game analysis media
