
VOYAGE - An Astrophysics Museum
Solo Development
MAIN INFO
Engine: Unreal 5.7
Genre: Experimental, Educational, Walking-Sim/Exhibition, First-Person
Role: Solo Development (2 months)
Release Status: Prototype
ELEVATOR PITCH
In “Voyage – An Astrophysics Museum”, you get the chance to immerse yourself in an out-of-this-world exhibition from the comfort of your own home. Using the flexibility allowed in gaming worlds and strategies used in exhibitions and museums, this adventure promises an eye-opening experience about how the world around us works. No prior knowledge is needed; all that’s necessary is a little curiosity and 10 minutes of your time here on Earth.

FULL GAMEPLAY VIDEO

Concept & Purpose
This project explores how games can function as extensions of museums and observatories, as opposed to being a part of it.
Removing real-world limitations such as safety, cost, and physical constraints, future visitors can explore the theory from the comfort of their own homes before visiting the site.
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Players can walk through space
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Experience time distortion
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Interact with impossible phenomena like black holes
The goal is not just to educate, but to spark curiosity and emotional engagement with astrophysics.


KEY FEATURES

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Linear exhibition flow inspired by museum design
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Explorable spaces with subtle player guidance
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First-person immersive experience
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Abstract representation of scientific concepts
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Cinematic atmosphere with spatial sound design



RESEARCH
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Astrophysics: Simplifying complex ideas (gravity, spacetime, dimensions) for beginners
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Exhibition Design: Using space and flow to guide understanding and emotion
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Level Design: Creating a linear journey that feels natural and intentional

ITERATION




Concept & Text Prototype (PowerPoint): Tested clarity and pacing of explanations

Spatial Prototype (Minecraft): Validated player flow and navigation

Final Version: Improved immersion through environment design. Added sound, visuals, and interaction for a cohesive experience
EXPERIMENTATION
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Exhibition Design without limits (no physical constraints)
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Games as educational tools beyond physical museums
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Cinematic learning through visuals, sound, and space




OUTCOME
A focused vertical slice demonstrating how game design, exhibition design, and education can merge into an engaging and accessible learning experience.