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VOYAGE - An Astrophysics Museum

Solo Development

MAIN INFO

Engine: Unreal 5.7

Genre: Experimental, Educational, Walking-Sim/Exhibition, First-Person

Role: Solo Development (2 months)

Release Status: Prototype

ELEVATOR PITCH

In “Voyage – An Astrophysics Museum”, you get the chance to immerse yourself in an out-of-this-world exhibition from the comfort of your own home. Using the flexibility allowed in gaming worlds and strategies used in exhibitions and museums, this adventure promises an eye-opening experience about how the world around us works. No prior knowledge is needed; all that’s necessary is a little curiosity and 10 minutes of your time here on Earth. 

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FULL GAMEPLAY VIDEO

Concept & Purpose

This project explores how games can function as extensions of museums and observatories, as opposed to being a part of it.

 

Removing real-world limitations such as safety, cost, and physical constraints, future visitors can explore the theory from the comfort of their own homes before visiting the site.

  • Players can walk through space

  • Experience time distortion

  • Interact with impossible phenomena like black holes

The goal is not just to educate, but to spark curiosity and emotional engagement with astrophysics.

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KEY FEATURES

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  • Linear exhibition flow inspired by museum design

  • Explorable spaces with subtle player guidance

  • First-person immersive experience

  • Abstract representation of scientific concepts

  • Cinematic atmosphere with spatial sound design

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RESEARCH

  • Astrophysics: Simplifying complex ideas (gravity, spacetime, dimensions) for beginners

  • Exhibition Design: Using space and flow to guide understanding and emotion

  • Level Design: Creating a linear journey that feels natural and intentional

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ITERATION

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Concept & Text Prototype (PowerPoint): Tested clarity and pacing of explanations

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Spatial Prototype (Minecraft): Validated player flow and navigation

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Final Version: Improved immersion through environment design. Added sound, visuals, and interaction for a cohesive experience

EXPERIMENTATION

  • Exhibition Design without limits (no physical constraints)

  • Games as educational tools beyond physical museums

  • Cinematic learning through visuals, sound, and space

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OUTCOME

A focused vertical slice demonstrating how game design, exhibition design, and education can merge into an engaging and accessible learning experience.​

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